speed2
speed2
  • Видео 407
  • Просмотров 257 386

Видео

Tight Spot Attempt #5 (CZ) - Supreme Commander: Forged Alliance Forever
Просмотров 291Год назад
Replay: replay.faforever.com/19474800 Join FAF at www.faforever.com/ Something to listen to: open.spotify.com/user/speed_2_?si=94a44c67cd754776
Tight Spot Attempt #4 (CZ) - Supreme Commander: Forged Alliance Forever
Просмотров 144Год назад
Replay: replay.faforever.com/19474780 Join FAF at www.faforever.com/ Something to listen to: open.spotify.com/user/speed_2_?si=94a44c67cd754776
Tight Spot Attempt #3 (CZ) - Supreme Commander: Forged Alliance Forever
Просмотров 180Год назад
Replay: replay.faforever.com/19474584 Join FAF at www.faforever.com/ Something to listen to: open.spotify.com/user/speed_2_?si=94a44c67cd754776
Tight Spot Attempt #2 (CZ) - Supreme Commander: Forged Alliance Forever
Просмотров 262Год назад
Replay: replay.faforever.com/19474564 Join FAF at www.faforever.com/ Something to listen to: open.spotify.com/user/speed_2_?si=94a44c67cd754776
Tight Spot Attempt #1 (CZ) - Supreme Commander: Forged Alliance Forever
Просмотров 197Год назад
Replay: replay.faforever.com/19474408 Join FAF at www.faforever.com/ Something to listen to: open.spotify.com/user/speed_2_?si=94a44c67cd754776
Rusty fest with Tokyto (CZ) - Supreme Commander: Forged Alliance Forever
Просмотров 226Год назад
Replay: replay.faforever.com/19435012 Join FAF at www.faforever.com/ Something to listen to: open.spotify.com/user/speed_2_?si=94a44c67cd754776
Rusty Matchmaker #2 - Supreme Commander: Forged Alliance Forever
Просмотров 172Год назад
Replay: replay.faforever.com/ 19395405 Join FAF at www.faforever.com/ My Spotify playlists: spotify:user:speed_2_:playlist:3IrhPGv07MKhAOwRvDcisu spotify:user:speed_2_:playlist:2uyu5T8FYU936YE6yJQ09H spotify:user:speed_2_:playlist:6himXX3uBZmlH2YaLM4YuQ
Rusty Matchmaker #1 - Supreme Commander: Forged Alliance Forever
Просмотров 375Год назад
Replay: replay.faforever.com/ 19395124 Join FAF at www.faforever.com/ My Spotify playlists: spotify:user:speed_2_:playlist:3IrhPGv07MKhAOwRvDcisu spotify:user:speed_2_:playlist:2uyu5T8FYU936YE6yJQ09H spotify:user:speed_2_:playlist:6himXX3uBZmlH2YaLM4YuQ
Flooded Corona Fun - Supreme Commander: Forged Alliance Forever
Просмотров 4403 года назад
Replay: replay.faforever.com/ 13008908 Join FAF at www.faforever.com/ My Spotify playlists: spotify:user:speed_2_:playlist:3IrhPGv07MKhAOwRvDcisu spotify:user:speed_2_:playlist:2uyu5T8FYU936YE6yJQ09H spotify:user:speed_2_:playlist:6himXX3uBZmlH2YaLM4YuQ
Rusty OG Canis - Supreme Commander: Forged Alliance Forever
Просмотров 8193 года назад
Replay: replay.faforever.com/ 13007929 Join FAF at www.faforever.com/ My Spotify playlists: spotify:user:speed_2_:playlist:3IrhPGv07MKhAOwRvDcisu spotify:user:speed_2_:playlist:2uyu5T8FYU936YE6yJQ09H spotify:user:speed_2_:playlist:6himXX3uBZmlH2YaLM4YuQ
[VoR]Tex spezial stream - Part 2 - Supreme Commander: Forged Alliance Forever
Просмотров 1293 года назад
[VoR]Tex spezial stream - Part 2 - Supreme Commander: Forged Alliance Forever
[VoR]Tex spezial stream - Part 1 - Supreme Commander: Forged Alliance Forever
Просмотров 1483 года назад
[VoR]Tex spezial stream - Part 1 - Supreme Commander: Forged Alliance Forever
RK 4K BOOMS - Supreme Commander: Forged Alliance Forever
Просмотров 9454 года назад
RK 4K BOOMS - Supreme Commander: Forged Alliance Forever
Spoiler Alert Part 2 - Supreme Commander: Forged Alliance Forever
Просмотров 3354 года назад
Spoiler Alert Part 2 - Supreme Commander: Forged Alliance Forever
Spoiler Alert Part 1 - Supreme Commander: Forged Alliance Forever
Просмотров 3554 года назад
Spoiler Alert Part 1 - Supreme Commander: Forged Alliance Forever
Serving the princess - Supreme Commander: Forged Alliance Forever
Просмотров 4024 года назад
Serving the princess - Supreme Commander: Forged Alliance Forever
Surfing with Resistance - Supreme Commander: Forged Alliance Forever
Просмотров 2844 года назад
Surfing with Resistance - Supreme Commander: Forged Alliance Forever
4K - 150% UI Scaling Test - Supreme Commander: Forged Alliance Forever
Просмотров 3,3 тыс.4 года назад
4K - 150% UI Scaling Test - Supreme Commander: Forged Alliance Forever
Old [e]format - Supreme Commander: Forged Alliance Forever
Просмотров 3414 года назад
Old [e]format - Supreme Commander: Forged Alliance Forever
Stop Micro, Kinda Not But Works- Supreme Commander: Forged Alliance Forever
Просмотров 4114 года назад
Stop Micro, Kinda Not But Works- Supreme Commander: Forged Alliance Forever
Awful Sound, You Have Been Warned - Supreme Commander: Forged Alliance Forever
Просмотров 3104 года назад
Awful Sound, You Have Been Warned - Supreme Commander: Forged Alliance Forever
De Ithilis Storage - Supreme Commander: Forged Alliance Forever
Просмотров 2764 года назад
De Ithilis Storage - Supreme Commander: Forged Alliance Forever
[e]stack 2k19 Edition 3/3 - Supreme Commander: Forged Alliance Forever
Просмотров 2284 года назад
[e]stack 2k19 Edition 3/3 - Supreme Commander: Forged Alliance Forever
[e]stack 2k19 Edition 2/3 - Supreme Commander: Forged Alliance Forever
Просмотров 1994 года назад
[e]stack 2k19 Edition 2/3 - Supreme Commander: Forged Alliance Forever
[e]stack 2k19 Edition 1/3 - Supreme Commander: Forged Alliance Forever
Просмотров 1924 года назад
[e]stack 2k19 Edition 1/3 - Supreme Commander: Forged Alliance Forever
Weak Friendly AI Excuse - Supreme Commander: Forged Alliance Forever
Просмотров 6144 года назад
Weak Friendly AI Excuse - Supreme Commander: Forged Alliance Forever
More Vanilla Fun - Supreme Commander: Forged Alliance Forever
Просмотров 4075 лет назад
More Vanilla Fun - Supreme Commander: Forged Alliance Forever
Vanilla MML Simulator - Supreme Commander: Forged Alliance Forever
Просмотров 2355 лет назад
Vanilla MML Simulator - Supreme Commander: Forged Alliance Forever
Same But Different - Supreme Commander: Forged Alliance Forever
Просмотров 5285 лет назад
Same But Different - Supreme Commander: Forged Alliance Forever

Комментарии

  • @kckj4458
    @kckj4458 18 часов назад

    Seems like an ambitious project, keep up the good work. With multi-core and now AI based cpus being the standard worth of consumer usage, taking on such a project should be fairly compensative compared to just single and multi-core values of supcom from back in the day. FAF in its own right has extended game progress in regards to developments in just an initial outtake, the idea of redefining what mods amount of or even consist on, seems to highlight that any projects of such developments should always present and offer progress for the genre.

  • @soulripper2992
    @soulripper2992 День назад

    i havent seen much info videos till know and got a question, is this model of the com the model we get ingame or is it just a holder for some later model?

    • @speed2cz
      @speed2cz День назад

      Its probably gonna look similar to what you can see now. There's still a lot of features missing for commanders.

  • @mikhailromanov1802
    @mikhailromanov1802 День назад

    Thank you for the video! Do units have a veteran system? Like Supreme Commander

    • @speed2cz
      @speed2cz День назад

      We will track kills but most likely won't increase HP and if we do, it's won't be insta boost.

    • @mikhailromanov1802
      @mikhailromanov1802 17 часов назад

      @@speed2cz Thanks for the answer! This is very bad :( . It removes the need to save units and let them grow. In fact, it removes another dimension to the strategy. It’s strange that while accepting other SC:FA mechanics, you didn’t accept this one :(. Most people I know don’t care about this option. But for some, it’s critical.

    • @speed2cz
      @speed2cz 5 часов назад

      Well in FA this mechanic is relevant basically just for Exps and commanders, where it makes a huge difference. For all the other units, it basically doesn't matter

    • @volodymyr_budii
      @volodymyr_budii 11 минут назад

      @@mikhailromanov1802 It just doesn't make sense for this type of game. This is a large scale strategy with hundreds of units - even if you try to be careful with your units, you can't micro each unit out of a hundred in your army to take any use of this veterancy mechanics. You won't be able to track your high veterancy units in between all the new spam, and they will inevitably just die in big fights. As Speed 2 already said, this game mechanic is useless for anything but a commander, experimental, couple first units of t2/t3 and early raid units(in case with raid units, it is not even a reward for keeping them alive - this is straight up snowballing mechanic. A lot of times I had my first bomber from second factory kill multiple engineers, barely survive AA because of extra HP+regen from veterancy and go on killing 3-5 more engineers, even though he should have objectively died) . If you do a bad fight, you leave your enemy a lot of reclaime. It is already enough of a punishment to have a need to save units without enemy also snowballing unit power for free with veterancy. Besides, how can mindless machines even get veterancy? The only conscious being on the battlefield are commanders, and they are the only one that could learn anything from battles, and even then, how can it make their armor better, regeneration stronger, and/or weapons becoming better?

  • @dmitrijolejnitsch3313
    @dmitrijolejnitsch3313 День назад

    For surviving game mode need to add an option to able setup custom timings between waves and of course for the 1st wave also to have custom attack time offset. I would rather to make turret defences more usefull so that T1 turret able to handle T2 units, the T2 turret able to fight T3 units, so the T3 turret can hive some hard time to T4 units. And on my vision the T4 level should be the Super Heavy weapons, units and buildings - and T5 pure Experimental.

    • @volodymyr_budii
      @volodymyr_budii 18 часов назад

      T5 is just a tier to separate end gamers from experimentals. Supcom had endgamers(Mavor, Paragon, etc), but they were still lister as experimentals. Also, I am not sure making pds this strong is any hood idea. Imagine getting next tier of units much earlier than your opponent for it to just be stopped by a basic t1 pd. There has to be a fine balance between efficency of aggressive and turtling style, and pushing it further into turtling us gonna likely make game more boring and stale. Turret balance like in FAF is ok/good in my opinion.

  • @alexeysmirnov5483
    @alexeysmirnov5483 2 дня назад

    As i see, there's no eco balance work done? t2 pgen=1000 alloy and +200energy, when t3 pgen=5000alloy and just +1000energy, so thats don't have discount in alloy, just lineral scale progression.

    • @speed2cz
      @speed2cz 2 дня назад

      For now it's intentional. The bonus is better adjacency and better space efficiency.

  • @user-ev8jy5ch7b
    @user-ev8jy5ch7b 2 дня назад

    Good job!

  • @ZazeH
    @ZazeH 2 дня назад

    really enjoying the progression so far: Just 2 minor things: Will exps get death animations? Atm they just stand there in the way and explode (Do they have a hitbox?) And the t4 with 6 legs kinda slides while walking still. Looks a bit odd But i absolutely love the effects! But would really recommend changing the colors of some weapons, different factions should have different laser or projectile color. And maybe for the commander: adding sounds "commander under attack" with a cool down, because the acu is gonna be probably a big part especially in pve. I wasnt not so hyped for this game, but this stream changed it. It has the potential to become a big game with a way bigger community for pvp events

    • @speed2cz
      @speed2cz 2 дня назад

      Yes, most of the units will get death animations, rn we have only basic walk animations (those will be improved as well) Factions have their own specific weapons and colour ranges, but currently when you play survival it spawn units of all factions, since we don't have that many units working yet. Thats why you can see a mix of everything.

    • @ZazeH
      @ZazeH 2 дня назад

      @@speed2cz Im really glad to hear that... Also a thing that i heard from a lot of experienced faf players: Will the UI change color and positioning wise? I know, ui is probably the last stuff u guys will improve, because its not as important at first. But it really looks a bit off and "one-coloured" its hard to tell ur ressources compared to the faf energy and massbar (simply because of the color diversity and position on the screen) Ty for the work so far guys. Cant wait to play it

    • @speed2cz
      @speed2cz 4 часа назад

      I think the biggest factor with the eco panel is that ppl from FAF are used to their panel at their position. Thats like 90% of the issue. Once you get used to Sanctuary one, and that happens quickly when you play the game, most of the issues go away. Else, as the rest of the UI, it will be improved later as it does it's job right now.

  • @peterc504
    @peterc504 2 дня назад

    This is looking cooler and cooler but i want to see sum acu action

    • @speed2cz
      @speed2cz 2 дня назад

      That will have to come later, commander now have just basic weapons, and most of them are just temporary. So once we improve that and add some upgrades we will show more action

    • @alexeysmirnov5483
      @alexeysmirnov5483 2 дня назад

      That's nice, i hope this game will have all supcom gameplay mechanics. world just need fresh supcom like game, by New engine technology, with a little changes

    • @peterc504
      @peterc504 2 дня назад

      @@speed2cz OK great. I just love using the commander as a weapon.. bc that's what he was intended to be.. Can't wait to see all the cool upgrades and idea they plan to do with the commander in this game!!

  • @athenbook1773
    @athenbook1773 2 дня назад

    🎉

  • @SeanMirrsen
    @SeanMirrsen 2 дня назад

    It seems that yet another game among those inspired by SupCom, gets the same little things wrong that SupCom did compared to TA. It has all the wonder and grandeur, the size and scale, but fails to answer the same little question. "Why do you have graphics?" Well to look good, obviously - but then, do you want it to look good only when it's paused? Or in screenshots? Or otherwise when not playing it? If not, then why do you make it all look so lifeless in motion? Why do tanks only have "stop" and "go", and thank goodness they actually have a turning rate, but even with that the game makes a squadron of armored vehicles move like Age of Empires 2 cavalry. It's all perfect trajectories, smooth motion from A to B at a constant speed. Perfectly controllable, and perfectly lifeless. If a game from 1997 could make a bunch of tanks firing on the move _look_ like a bunch of tanks firing on the move, why do modern games insist on having that primitive pegs-on-a-playing-field feel to them?

  • @nERVEcenter117
    @nERVEcenter117 3 дня назад

    I quite like the lower-left UI panel, but the resource panel in the lower right really needs some work. It could be a lot simpler and more obvious, right now it's just number vomit.

  • @ltd7222
    @ltd7222 4 дня назад

    Your band still playing?

    • @speed2cz
      @speed2cz 4 дня назад

      Yes, here's our latest song ruclips.net/video/_kGkorf9MI4/видео.html

  • @Wintermist-SWE
    @Wintermist-SWE 4 дня назад

    I neeeeeed it!

  • @norgate880
    @norgate880 4 дня назад

    Loving the look of this so far. I wonder if the formations could be slightly adjusted so the 2nd row is offset and not directly behind the first?

    • @speed2cz
      @speed2cz 4 дня назад

      Formations will be adjusted a lot in the future, better spacing, spacing based on unit sizes, smarter unit placement based on their role, etc

  • @AkodoAkira1
    @AkodoAkira1 4 дня назад

    20 minutes in and you haven't said anything useful. Even leaving aside the wasted space of the loading screens, I know nothing of the game and basically less than nothing after you started. You should be explaining what is happening, what the premise is, what the units and buildings are, what the goal is...

    • @speed2cz
      @speed2cz 4 дня назад

      Hi, those are valid points, but it would be fitting more for an edited video about Sanctuary. This livestream was more of a QA session with the community who already knows the basic. So showing what we have right now, while answering questions. In the future streams I'll be focusing more about explaining different features, things and plans as well.

  • @happy14945
    @happy14945 4 дня назад

    It's really comming together slowly now!

  • @badwolfkorko1153
    @badwolfkorko1153 4 дня назад

    I didn't watch the whole 2 hour stream as it is only survival and personally not a big fan of watching others play games,so the first 2 maps were enough to form an opinion although incomplete i would say as im sure there is much more than survival and ground units. So imo it looks like a reskin of zero-k tbh(not gonna mention other titles since i haven't played any similar games for quite some years now and zero-k is free to play). The icons of units and buildings are basically the same just a bit mixed up. The attack range circles/building range are the same. The economy is also a 1-1 copy paste,you could say its the genre that follows this pattern but its not carved in stone. You start with an upgradeable commander/builder/fighter/hero whatever you wanna call it(its fine i guess but already done from quite a few games already). I can just guess that building economy buildings next to your factories make the unit production costs lower or just speeds up production.I noticed there is reclaim destroyed units which a lot of similar titles encourage but is always optional and never required so again nothing new there. Units gunfire feels exactly like zero-k and most likely other titles of the same genre. Shields fall in the same hole sadly(i would love to see different types of shields for once,frontal shields is just an example to encourage flanking tactics and change the gameplay a bit or specialized shields that will stop only laser/plasma/energy but not shells/bullets etc or going the complete opposite direction and have units that can penetrate shields). What about walls to hinder enemy movements or protect from direct gunfire but not artillery. Not sure if there are stealth units or melee,if not melee bigger units crashing smaller units for example that big mech? thing at 49:50 charging and smashing smaller units in its path,btw the explosion is dope. I didnt see any superweapons or super units(not sure if the big mech i mentioned is a super unit or not) idk if they are in wip still but they could be what makes this game different from the rest,i did notice in the comments people talking about a weather control system,dyson spheres and something about mirrors but i have no clue whether those are superweapons or something else. On the weather control thing i want to ask if there is enviromental damage of some sort or perhaps a way to interact with the enviroment? Like for example in the first map,you are building your base on top of a frozen lake/river,if i were to drop a big bomb or something similar and destroy the ice so ground units cant pass throught there sort of thing. The artstyle and graphics are nothing new,not bad but not wow either just alright. The main menu and ui are the only clear differences i see here. Overall what im trying to say is,there is nothing new to experience,it has all already be done and not just once. Just a mod is enough to change skins on any other title and have the same result,maybe download some extra new maps to spice things up. I would love to see more of the other aspects of the game such as campaign missions,skirmish(1vs1 etc and to be more specific against A.I.),not sure if you have other gamemodes such as coop but that would be a plus and finally endgame stuff as mentioned above superweapons,units etc. Again this is my opinion based on 1:30 hour of gameplay that i watched

    • @volodymyr_budii
      @volodymyr_budii 3 дня назад

      Sanctuary is heavily inspired by supreme commander FA(FAF community mod closer to be), not Zero-k( devs said a couple of times that they will not add AI unit behaviour like in Zero-k) I doubt those shields shenanings with directive shields or being good only against some type of weapons is any good( like, EDA almost never/never use lazers, most of Chosen weapons are plasma, etc). This is just gonna be too annoying to manage in Sanctuary, which is gonna be much bigger in scale than Zero-K. Units that penetrate shields or overall anti-shield weapons are a bad idea, because the core feature about one faction is all their units having shields and relying quite a lot on them. Stealth(in meaning of invisibility to radars) is gonna be a thing, but only EDA are gonna have mobile/personal options. Other 2 factions will only have static building that gives stealth around it. Melee damage from experimental units is gonna be a thing, but only true melee damage is gonna be T4 EDA Harvester/Mobile factory with giant shredder in front. Weather control system would allow you to freeze/unfreez water and maybe some other options. I guess how much is gonna depend on success of their upcoming kickstarter. Dyson sphere - the game is set on Dyson sphere in our solar system in 28th century, 3 factions are fighting over it after some some stuff, and with certain super weapons you can break the very ground below you and drop your enemy's army/base into the sun. Mirrors are in space to redirect light that is comming out of the sphere back on its surface, since living and fighting is on the outside of it. "Just a mod is enough to change skins on any other title and have the same result,maybe download some extra new maps to spice things up." No, it isn't. There are plenty of people who like playing supreme commander (Not BAR or Zero-k), and the issue is that Supreme commanders suffers hard from its very old and inefficient game engine. The community needs a new game that fixes this issue. "there is nothing new to experience" yes, because this is pre-aplha. Devs are only slowly finishing job on the very basics of the game. You can't be adding cool new unique stuff when the core of it is not working, and the core of it is obviously gonna look similar to other games of this genre. If you want more details, go into their discord server and look around. They have tons of unique features planned that I am not gonna write down here

  • @kingfisher1638
    @kingfisher1638 4 дня назад

    looks beautiful but looks and map features aren't enough. The gameplay better be on par or superior to Supcom and Bar in both depth and control. Without that this project is doomed to be another planetary annihilation.

  • @arhonvalran1551
    @arhonvalran1551 4 дня назад

    New Supreme Commander?

  • @bastimoot
    @bastimoot 4 дня назад

    What would you say are the biggest differences from this to "Beyond All Reason"?

    • @speed2cz
      @speed2cz 4 дня назад

      In short it would be that BAR is more inspired by TA, while Sanctuary is inspired by SupCom. Scale is larger, graphics is more realistic instead of stylized. And then the new features like breaking the map or changing weather.

    • @kingfisher1638
      @kingfisher1638 4 дня назад

      @speed2cz The specific question that comes to mind is how much control scheme inspiration are you taking from BAR? Will there be line formation drawing? As for unit diversity, the roster better be as rich or richer than BAR. I don't want to play another planetary annihilation like dumbed down version of total annihilation with map gimmicks.

    • @speed2cz
      @speed2cz 3 дня назад

      @@kingfisher1638 I dont know BAR that well, with the control we're taking inspiration from more games. What you can see in the game right now is just a quick first implementation.

    • @kingfisher1638
      @kingfisher1638 3 дня назад

      @speed2cz I understand the current state of the game, my problem is with the vision for the final product. You should honestly become more familiar with the control scheme that BAR offers. I have barely played supcom since switching to BAR because the controls are so superior. Also the unit variety and roles in BAR offer more than supcom. Graphics and map features are nice, but they do not make the game. Unit variety and controls do.

    • @volodymyr_budii
      @volodymyr_budii 18 часов назад

      ​@kingfisher1638 from my experience, I am not sure it us exactly possible to get as much unit variety as BAR, because the game is much bigger in scale, and you just won't have time to manage both it and huge unit variety, at least not into 1 faction. When I was asking about units on official BAR Discord, some people have said that many units are noob traps. I would rather have less, but unique units than tons of units that do very similar jobs( like you have same raid + AA + anti-heavy + anti-swarm +artillery etc multiplied by 3 for hover/vehicle/bot factories.

  • @mleko23
    @mleko23 5 дней назад

    I am sorry, but this looks like BAR, nothing special...

    • @peterfrancis7082
      @peterfrancis7082 4 дня назад

      Oh you mean an RTS with mechs ? lol.. so does that mean Supcom, Zero-K etc all look like BAR ? Take your blinkers off and open up your eyes!!

    • @mleko23
      @mleko23 4 дня назад

      @@peterfrancis7082 yeap, exactly, looks the same. And btw all these titles... why RTS is "back"? It didn't go anywhere

  • @warpup7778
    @warpup7778 5 дней назад

    For the lobe of God please make it easier to micro because there's so much to focus on

  • @piticvictor2878
    @piticvictor2878 5 дней назад

    this is getting better and better! GGs

  • @peterc504
    @peterc504 5 дней назад

    I want to see land mines and even under water mines. Only detectable by mobile solar station. I know these were in planetary annihilation but not Supreme commander ;(

  • @OlivierSimpleLife
    @OlivierSimpleLife 5 дней назад

    It's getting better and better, good job.

  • @YetAnotherPilot
    @YetAnotherPilot 5 дней назад

    Thanks for streaming this game! I've played TA, Supcom 1& 2 and PA,. I have a suggestion, Instead when clicking on a factory, pop up the units it can build right under the mouse cursor. There is a lot of mouse movement, from clicking on factory, and then to lower left to add units or changing queues. Many other elements can probably be moved to 'where the cursor is now'. This idea is basically like a right click menu in windowing systems, or the 'quick access' menus from maya, houdini, and so on.

    • @DartNoobo
      @DartNoobo 5 дней назад

      I think it can be a radial menu as well? Your idea sounds great, actually

  • @__mart__-xk8kk
    @__mart__-xk8kk 5 дней назад

    Похожа на Planetary Annihilation: TITANS

    • @fantasypvp
      @fantasypvp 5 дней назад

      That's because it's heavily inspired by a game by the same team as the game that inspired planetary anihiliation

  • @inversepie6512
    @inversepie6512 6 дней назад

    I think the big robots could use a death animation... it's so odd that the wrecks stay standing

    • @speed2cz
      @speed2cz 5 дней назад

      @@inversepie6512 And they will have it in the future. All current animations are very basic

  • @StigmADiabolicuM666
    @StigmADiabolicuM666 6 дней назад

    Supremely excited to see game coming up and looking beyond all expectations, are there any info that can be shared about naval side of the game, which was my favorite back in the time, can we expect to see submarines bigger and smaller, ships with capability to shoot at sea and air and below waves, maybe units hover over water ect? sorry for long question just really hyped up :)

    • @speed2cz
      @speed2cz 6 дней назад

      If the kickstarter and everything goes well, there will be all kinds of naval units. Hover units are already in the game.

  • @PutinFAF
    @PutinFAF 6 дней назад

    the only thin i dislike - is those blue boxes under structures - looks strange, adds color noise and looks like dune 2 battle for arakis (china version)

    • @speed2cz
      @speed2cz 6 дней назад

      The extra textures under structures are not in their final form and still need more work, they look fine on some maps, worse on others.

  • @planetary-rendez-vous
    @planetary-rendez-vous 6 дней назад

    It looks like Supreme Commander. SICK

  • @kosgoth
    @kosgoth 6 дней назад

    Looks quite good. Is there a slider for what level of zoom the icons appear over units? If not can we get one? Or change it in a config?

    • @speed2cz
      @speed2cz 6 дней назад

      We have that in the options already

  • @willhelterbrand3785
    @willhelterbrand3785 6 дней назад

    I have to be honest, I dislike the idea of the bonus percentage changing with the tech level of the pgen. I like the simplicity of all resource producing structures having an unmoving percentage of their total output be decided for all adjacency, as it makes doing the math in the head during gameplay much more straightforward, and I feel like it just makes resource management feel straightforward and approachable. This is actually something I have thought about while playing supreme commander quite often. Anyways, the game looks awesome! I’m excited to see more progress :)

    • @volodymyr_budii
      @volodymyr_budii 6 дней назад

      But it is still straightforward - better power generator = better power discount.

    • @speed2cz
      @speed2cz 6 дней назад

      It has to be this way for the pgens. Lets say every pgen would give flat 10% discount. You could build 16 T1 around a factory, that would give you 0% consumption, only 4 T2 or 4 T3. So there wouldn't be a reason to build higher tier ones around factories to get discount, but rather always surround factories with couple of T1. I've checked the current numbers and if you fully surround a factory with pgens you get these discounts: T1 40%, T2 50%, T3 60%. This problem doesn't exist with alloy extractors, because you can't build them anywhere, the spots are predefined.

  • @willhelterbrand3785
    @willhelterbrand3785 6 дней назад

    Wow! This looks so much further along than I imagined. I loved that tall four legged experimental that came in at the end. Really epic unit design, I am excited for that one specifically :)

  • @01theblackknight
    @01theblackknight 6 дней назад

    Oh my god, my jaw actually dropped. I feel.... hope....

  • @UnofficialFoneE
    @UnofficialFoneE 6 дней назад

    Should have used air 😔

  • @leonhuynh6605
    @leonhuynh6605 6 дней назад

    If you could enable stream chat replay on your two streams that would be appreciated. would like to see everyones questions and answers

    • @speed2cz
      @speed2cz 6 дней назад

      The settings in the video says it's enabled, but I dont see the chat either, so Im not sure if there's something else I have to enable...

    • @speed2cz
      @speed2cz 6 дней назад

      So the chat was enabled, it's just after the stream ends, YT needs to process the video first, before the live chat shows up.

    • @leonhuynh6605
      @leonhuynh6605 5 дней назад

      @@speed2cz gonna go watch the vods now thx for the heads up

  • @Kain_V
    @Kain_V 5 месяцев назад

    How did you do ctrl K with no 5 sec timer?

  • @athenbook1773
    @athenbook1773 11 месяцев назад

    thx for your work

  • @redknight6077
    @redknight6077 Год назад

    Best RTS ever made... Shame the sequel could not hold a candle to it.

    • @speed2cz
      @speed2cz Год назад

      Sanctuary will do that!

  • @Mr_Rowey
    @Mr_Rowey Год назад

    @speed2 what setting and mods you using for this ?

    • @speed2cz
      @speed2cz Год назад

      What settings are you asking about? No mods

    • @Mr_Rowey
      @Mr_Rowey Год назад

      @@speed2cz how you get it so smooth ?

    • @speed2cz
      @speed2cz Год назад

      @@Mr_Rowey scripted camera has smooth movement and rotation. Ive just set up some camera markers and let the script move it among them.

  • @user-ly3ge3ie3e
    @user-ly3ge3ie3e Год назад

    Are you going to make more missions?

    • @speed2cz
      @speed2cz Год назад

      I dont plan to right now

  • @user-vs9yl4lp6e
    @user-vs9yl4lp6e Год назад

    why u didnt use your com more offensive at the begining of the game? nice to seeu back btw;)

    • @speed2cz
      @speed2cz Год назад

      1) Im rusty, so I played it safe. 2) I didnt trust the intel, or more like the lack of intel so it wasnt safe. 3) I wanted to eco more than spam, since random games are not great for spamming. 4) Big map means quick strats from the air spot. 5) Luring the opponent to kill him easily, it worked.

  • @hyperretroactivehyperretro5992

    Really trying to figure this out. I am playing on a huge 4k tv. I have it on windowed mode. How do I get it to make the game so that I can scroll? My mouse moves outside of the border.

  • @empireofitalypsstimfromano5025

    Damn The Childhood Of SC Players Can Be Wild. I Used To Play Halo Aswell

  • @empireofitalypsstimfromano5025

    "A Journey Of A Thousand Miles Begins With A Step"

  • @Kubkochan
    @Kubkochan Год назад

    klasici sa vracajú?

    • @speed2cz
      @speed2cz Год назад

      Někdo těm noobům musí ukázat, jak se to hraje

  • @Dude29
    @Dude29 Год назад

    noobs

    • @speed2cz
      @speed2cz Год назад

      Noob team, I played epic!

  • @Dude29
    @Dude29 Год назад

    Welcome back! How long were you away for?

  • @inversepie6512
    @inversepie6512 Год назад

    Oh man if there are new coop missions I might actually play FAF again